Peaky Midwest 2018 has come and gone. Stay tuned for dates for the 2019 workshop!

If you attend Peaky Midwest as a writer there is a registration fee of $30 that covers your meals and writing supplies. You'll be expected to attend Friday and Saturday. Writers are encouraged to attend on Sunday to playtest other people's games and run the playtest for their game.

Attending as a writer is recommended only for people who have played at least one or two LARPs of a similar style to the ones our community generally produces.

More information on the location of the workshop, available lodgings, and transportation can be found here.

A more detailed schedule for the workshop can be found here.

Stuff to Bring

We will provide meals and some physical writing supplies such as pens, pencils, markers, sticky notes, printer paper, and easel pads. You should also bring the following:


We will provide all major meals over the weekend. We will ask about your dietary restrictions during registration and our chef will do their best to accommodate everyone. We will make the menu available in advance so you can review it before the event.

The preliminary menu from Peaky Midwest 2018 is available if you'd like to get a rough idea of what we plan to serve.

If you wish to have alcohol please bring your own. If you are drinking at the event please be able to show your ID, even if we know how old you are.

Children and Young Adults

Anyone under 18 may attend as long as a parent or guardian attends with them. If your child under the age of 18 is attending as a writer, you will be expected to join the same writing group as your child.

Your Game After Peaky

Generally only one or two writers from a team will have had time to work on revising and polishing games after the workshop. We encourage writers to revise their games to a polished form that could be run by strangers and publish them through the Peaky Midwest organization.

Please take a moment to read over the rights you are agreeing to granting Peaky Midwest if you attend. We promise there is nothing sinister here, just some safeguards to make sure that games can be developed and published if authors have disagreements or drop off the face of the earth.

How We Will Schedule Playtests

As of 2018 we are trying a more structured way of organizing playtests that will hopefully be easier for both GMs and players.

On Saturday we will ask that each writing group submit a game title, list of authors, preliminary player requirements (min and max number, any gender limits, etc.), and a one or two sentence blurb describing their game by noon. There will be a simple web form; we promise it will be easy and fast.

At noon, we will use the submitted game information to make a player interest form and will send that to all registered players and writers. This form will list the games we are planning to playtest with the preliminary descriptions and will ask that you tell us what times you are available to playtest and which games you are interested in playing. The player interest form will be a simple web form; we promise it shouldn’t take you more than 5 to 10 minutes to fill out.

We ask that players and writers submit the interest form by 6pm on Saturday.

Note: The name you list on the player interest form will be shared with other players and writers when we announce who is in the playtests. Please feel free to use a shortened name or a pseudonym if you do not want your full name shared with this group.

On Saturday night our playtest coordinator will arrange the playtest times and assign playtesters to games based on your preferences. We will announce the player lists and game times before we retire on Saturday night.

On Sunday, come and playtest games! Try to arrive at least 30 minutes before the beginning of slots you are playing in so that the GMs have a chance to give you a questionnaire and pre-cast characters. Please feel free to arrive earlier and stay later than your playtests. If you are around during times when you don’t have a playtest scheduled there will be lots of snacks, many fun people to chat with, and piles of board games to play. :)

Code of Conduct

Peaky Midwest aspires to be a welcoming and friendly place where we work together to write and to learn to write great games.

If you attend we expect you to:

While we sincerely hope that nobody who attends Peaky Midwest needs this reminder, we expect you to treat other attendees with respect and kindness regardless of characteristics like gender, ethnicity, skin color, disability, or weight. While we understand that not all players can (or even want to) play all LARPs and that time (among other resources) is limited during the workshop, we expect writers to do their best to provide reasonable accommodations to players who sign up to playtest their games.

As of 2018, Peaky Midwest now has a group of volunteer mediators who are dedicated to helping attendees in difficult social situations. If you need social mediation, other assistance, or just someone to talk to, please contact an organizer or mediator. Please feel free to contact us before, at, or after the workshop. We can be contacted in person or by email and will respect your requests for anonymity or non-disclosure unless we are bound by law to do otherwise (a situation which we hope won’t ever come up).

Organizer and mediator contact information can be found on the contact page.

We ask (but don’t require) that you:

Peaky Midwest is a private event held at a private home. While we hope we never need to, the hosts and organizers reserve the right to monitor your behavior, issue you warnings, restrict how you may participate in the workshop, refuse to admit you, or ask you to leave the event. We believe people who understand what they’ve done wrong are more likely to change for the better, but we reserve the right to give you no warning of or explanation for our decisions if that is necessary to protect the privacy, safety, or sanity of other attendees.